Craps Rules
The game of craps has always been confusing
for new players. The myriad of bets, the layout of the table,
and the lingo, can make a newcomer feel quite intimidated.
However, if we take the game apart, and analyze the object
of the game, and then discuss each bet one at a time, you'll
find it's not that difficult of a game after all.
We'll start with the table layout. It's
loaded with numbers and strange words and will appear in online
casinos and tradtional casino floors as:
For now, let's avoid the right hand side
of the table (besides, those bets pay "poorly")
and start with the basics. Before an initial roll of the craps
dice, a "Pass Line" bet is made by the player. Then,
the craps game begins with the "Come Out" roll of
the dice. The "Pass Line" bet wins when the
"Come Out" role is a 7 or 11 and loses when the
roll is a 2,3, or 12. If a 4,5,6,8,9,or 10 is rolled,
the number rolled becomes the "Point" (usually marked
by a white marker puck labeled "On" to remind the
players). The "Point" that has been established
must be rolled again before a 7 is rolled in order to win
the "Pass Line" bet. Otherwise, the "Pass Line"
bet is lost.
A "Come Out" roll takes place
under the following situations:
At the beginning of a new game
After a "Point" is rolled
After a 7 is rolled when the "Point"
has been established
After a 7 or 11 has been rolled on a
"Come Out" roll
After a 2, 3 or 12 has been rolled on
a "Come Out" roll
Example:
You make a "Pass Line" bet.
The "Come Out" roll is a 7 -- you win your "Pass
Line" bet and a new roll begins.
The next "Come Out" roll is
a 3 -- you lose your "Pass Line" bet.
You make a new "Pass Line"
bet and the next "Come Out" roll is a 5 -- the
"Point" becomes a 5 and you now must roll a 5
before rolling a 7 in order to win your "Pass Line"
bet.
The next roll is a 9 -- nothing happens
to your "Pass Line" bet.
The next roll is 4 -- again, nothing
happens to your "Pass Line" bet.
The next roll is a 5 - -you win your
"Pass Line" bet. You now make a new "Pass
Line" bet and the next roll is a "Come Out"
roll
The "Pass Line" bet is the standard
Craps bet. In addition or in place of the "Pass
Line" bet, you can bet on any combination of the dice
you desire.
Now that you know and understand the basics
of the "Pass Line" bet, we'll go through each of
the different bets that can be made in the game of craps.
Here's where it gets a little confusing, so stay with us...
Craps Bets
"Pass Line" Bet - As
disussed, you win if the "Come Out" roll is a 7
or 11 (“natural 7 or 11“) and lose if it is a 2, 3, 12 (“Craps”).
If a 4, 5, 6, 8, 9, 10 is rolled, that number rolled becomes
the "Point," and the "Point" number must
be rolled again before a 7 to win. If 7 is rolled before the
"Point" is rolled, you lose. A "Pass
Line" bet pays 1:1 odds.
"Taking Odds" on a "Pass
Line" Bet - After a "Point" has been established,
the player can make an additional bet associated with their
"Pass Line" bet. This bet wins, along with
the "Pass Line" bet if the "Point" is
rolled before a 7. The payoff for "Taking Odds"
varies based on the "Point", as follows:
"Point" is 4 or 10 = pays
2:1 odds
"Point" is 5 or 9 = pays 3:2 odds
"Point" is 6 or 8 = pays 6:5 odds
"Come" Bet - The identical
rules as the "Pass Line" bet, however you can only
make this bet after a "Point" has been established
on the "Pass Line." When you make a "Come"
Bet, you win if the next roll is a 7 or 11, lose if the next
roll is a 2, 3, or 12, and set a "Come Point" if
the roll is a 4, 5, 6, 8, 9, 10. If the "Come Point"
is rolled again before a 7 is rolled, you win your "Come"
bet. If a 7 is rolled before the "Come Point"
is rolled, you lose your "Come" bet.
"Taking Odds" on "Come"
Bet - Identical rules as "Taking Odds" on the
"Pass Line" except you take odds on the "Come"
bet not the "Pass Line" bet.
"Don't Pass Line" Bet
- The opposite of the "Pass Line" bet. You
lose if the "Come Out" roll is a 7 or 11 and win
if the "Come Out" roll is a 2 or 3. The only
item that's not exactly opposite the "Pass Line"
bet is that you push or tie the casino if a 12 is rolled.
If the "Come Out" roll is a 4, 5, 6, 8, 9, or 10,
that number establishes the "Point" and a 7 must
be rolled before the "Point" is rolled to win.
If the "Point" is rolled before the 7, you lose.
"Don't Come" Bet - The
opposite of the "Come" bet. You lose if the
"Come Out" roll is a 7 or 11 and win if the "Come
Out" roll is a 2 or 3. The only item that's not
exactly opposite the "Come" bet is that you push
(tie) the casino if a 12 is rolled. If the "Come
Out" roll is a 4, 5, 6, 8, 9, or 10, that number establishes
the "Point" and a 7 must be rolled before the "Point"
is rolled to win. If the "Point" is rolled
before the 7, you lose.
"Place" Bets to "Win"
- You are betting that a 4, 5, 6, 8, 9, or 10 will be rolled
before a 7. Place bets only work after a "Point"
has been established. "Place" bets to win
stay on the table until you take them down or a 7 is rolled.
"Place" bets to win have different payoffs as follows:
"Place" Bet on 4 or 10 = pays 9:5
odds
'Place" Bet on 5 or 9 = pays 7:5 odds
"Place" Bet on 6 or 8 = pays 7:6
odds
"Place" Bets to "Lose"
- You are betting that a 7 will be rolled before a 4, 5, 6,
8, 9, or 10 is rolled. Place bets to lose only work
after a "Point" has been established. Place
bets to lose stay on the table until you take them down or
a 4, 5, 6, 8, 9, or 10 is rolled. Place bets to lose
have different payoffs as follows:
"Place" Bet to Lose on 4 or 10 =
pays 5:11 odds
"Place" Bet to Lose on 5 or 9 =
pays 5:8 odds
"Place" Bet to Lose on 6 or 8 =
pays 4:5 odds
"Buy" Bets - Essentially
the same as "Place" bets, but with different payoffs.
You can 'Buy" a 4, 5, 6, 8, 9, or 10 betting that the
number you bought will be rolled before a 7 is rolled.
A 5% commission must be paid to the casino and the payout
is fair odds (you are essentially paying a commission to get
better odds), as follows:
"Buy" Bet on 4 or 10 = pays 2:1
odds
"Buy" Bet on 5 or 9 = pays 3:2 odds
"Buy" Bet on 6 or 8 = pays 6:5 odds
"Lay" Bets - The opposite
of "Buy" bets where you are betting that a 7 will
be rolled before the number you are laying (4, 5, 6, 8, 9,
or 10). A 5% commission must be paid to the casino and
the payout is fair odds (you are essentially paying a commission
to get better odds), as follows:
"Lay" Bet on 4 or 10 = pays 1:2
odds
"Lay" Bet on 5 or 9 = pays 2:3 odds
"Lay" Bet on 6 or 8 = pays 5:6 odds
"Field" Bets - One roll
bets only. On the next roll you win if a 2, 3, 4, 9,
10, 11, or 12 is rolled and you lose if any other number is
rolled (5, 6, 7, 8). Field bets have different payouts,
as follows:
The next roll is a 2 = pays 2:1 or 3:1 odds
The next roll is a 12 = pays 2:1 or 3:1 odds
The next roll is a 3, 4, 9, 10, 11 = pays
1:1 odds
"Big Six," and "Big
Eight" Bets - Bet can be made at any time.
You win the "Big Six" if a 6 is rolled before a
7 is rolled. You win the "Big Eight" if an
8 is rolled before a 7 is rolled. Big Six and Big Eight
bets pay 1:1 odds (or even odds).
"Proposition" Bets -
One roll bets only (except for the "Hardways") which
can be made at any time. You either win or lose on the
roll following the bet (except for the "Hardways").
The following are the various "Proposition" bets
and their payoffs:
"Any Craps:" Wins if
a 2, 3 or 12 is rolled. Payoff = 8:1
"Any Seven:" Wins if
a 7 is rolled. Payoff = 5:1
"Eleven" ( or “Yo”):
Wins if a 11 is rolled. Payoff = 16:1
"Three" ( or “Ace-Deuce”):
Wins if a 3 is rolled. Payoff = 16:1
"Two"
(or “Aces” or “Boxcars”): Wins if a 2 or 12 is rolled.
Payoff = 31:1
"Horn"
Bet: One bet that covers any 2, 3, 11, or 12.
The bet acts as if one-fourth of the bet was placed on each
number. The payout is based on the number rolled as
follows: Roll is a 2 or 12 = pays 31:1 odds; Roll is a 3
or 11 = pays 16:1 odds
"Hardways": Betting
that a pair of 2s (“Hard 4”), pair of 3s (“Hard 6”), pair
of 4s (“Hard 8”), or a pair of 5s (“Hard 10”) will be rolled.
"Hardway" bets win if the pair is rolled before
a 7 or before the number bet on is rolled easy (ex. Easy
8 = 3+5 or 2+6). These are not one roll bets and the
bet stays on the table until a 7 or the easy way is rolled.
Payoffs: Hard 4 and 10 = 8:1; Hard 6 and 8 = 10:1
"C&E": “C” is identical
to Any Craps and “E” is identical to Eleven.
You do not need to have a "Pass Line"
bet to make any of the bets above, except when "Taking
Odds."
That should get you well on your way to
playing and enjoying the game of craps. For more information
on strategy, visit our Craps Strategy section. |